local more1__anjian = fk.CreateSkill{
  name = "more1__anjian",
  tags = { Skill.Compulsory },
}
Fk:loadTranslationTable{
  ["more1__anjian"] = "暗箭",
  [":more1__anjian"] = "锁定技，其他角色没有装备武器时不可对你使用【杀】，你对没有装备武器牌的角色使用【杀】的伤害+1且不可被响应。",
  ["$more1__anjian1"] = "看我一箭索命！",
  ["$more1__anjian2"] = "明枪易躲，暗箭难防！",
}

more1__anjian:addEffect("prohibit", {
  is_prohibited = function(self, from, to, card)
    return to:hasSkill(more1__anjian.name) and card.trueName == "slash" and #from:getEquipments(Card.SubtypeWeapon) == 0
  end,
})

more1__anjian:addEffect(fk.DamageCaused, {
  can_trigger = function(self, event, target, player, data)
    return data.from == player and data.card and data.card.trueName == "slash" and player:hasSkill(more1__anjian.name) and #data.to:getEquipments(Card.SubtypeWeapon) == 0
  end,
  on_use = function(self, event, target, player, data)
    data:changeDamage(1)
  end,
})

more1__anjian:addEffect(fk.TargetSpecified, {
  can_trigger = function(self, event, target, player, data)
    return player:hasSkill(more1__anjian.name) and data.from == player and data.card.trueName == "slash" and #data.to:getEquipments(Card.SubtypeWeapon) == 0
  end,
  on_use = function(self, event, target, player, data)
    local room = player.room
    data.disresponsive = true
  end,
})





return more1__anjian